The confederate squadron game takes the concept of the TIE fighter and leans into it even further. All of this builds to a force that likes the style of the rebel assault frigate, staying at range and throwing red dice. Every CIS ship can do speed 3 (the Munificient with engine techs) but speed 4 is generally unavailable to them due to a lack of support team slots in their large hulls. They also have three ship cards with red flak, and more of their ships have ion cannons than ordinance slots. The CIS warships generally do not want to get closer than medium range, and all their medium and large ships come with the salvo token and red dice to use with it. The Confederacy's got eight ship cards 'an all but one of them gots a turbolaser slot, 'cuz red dice is how rebs roll. To be part of the rootin'ist, tootin'ist, shootin'ist fleet to ever scourge space. "As you know, our blockade is perfectly legal." – Nute Gunray Why Play the Confederacy
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