![]() ![]() (if you can get your r_window* cvars about the same as the ones in the screenshot you can view it with the rift)ĭOOM3 still is a great example for VR. I was able to temporarily work around this by running it in a window and scaling it down a bit. The main current issue is that the center of each eye's rendered image is too far off since it was designed for the 5.6 inch panel vs the 7 inch. The warping is even fairly close (but not perfect). With doom3 bfg VR The tracking is working great.
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